SPACE SHOOTER
Description:
This 2D physics based game was made during my first year at Digital Arts and Entertainment. Everything gameplay wise was made from scratch. The main focus of this project were the physics. It contains mass friction force, reflect with walls, universal gravitation and collision with other objects. I had a lot of fun making this game, because of my interest in physics and math.
Tech:
- GAME_ENGINE
- C++
- Photoshop
Downloads:
Images: