Arthur Trio
C++/C# Game Programmer
Procedural Terrain
Description:

With procedural generation being the new black, I had to try it myself. I never knew where to begin, but after some research and learning about voxels, octrees, 2D to 4D perlin noise and much more, I started creating my own generation algorithms.
This way I can make cool stuff without models or textures.

Tech:
- Unity
Images: