Arthur Trio
C++/C# Game Programmer

For my DAE internship, I worked for 6 months at Digital Dreams in Utrecht. They had made a game for the PSVita called Metrico and were working on a rework for PC, PS4 and Xbox One.
Metrico+ is made in unity and my job was mainly making shaders for the game and here and there some gameplay stuff in C#. Most shaders for the enviroments had to be changed to be PBR and the game also needed some Post-Processing effects like DoF and SSAO.

- Unity
- 3ds Max