Arthur Trio
C++/C# Game Programmer
Own Engine Game
Description:
I made a Game engine for the course graphics programming in C++. It supports HLSL shaders, uses DirectX 10 and Nvidia PhysX.
I made an arena shooter with this engine to show every part of the engine. Physics on the bullets, character controller and a simple AI system. It has 2 post-processing shaders, a bloom and a fisheye shader.
Tech:
- C++
- PhysX SDK
- DirectX 10
- HLSL
- 3ds Max
Downloads:
- Source
- Game
Images: