Arthur Trio
C++/C# Game Programmer
Procedural Animations
Description:

This is my graduation work for Digital Arts and Entertainment. My goal was to make an animation proceduraly adapt to the environment in real-time.
It works on any humanoid rig and is easy to use. You make your character control the way you want (AI or character) and when that works with the basic animations you add the "animation controller" script and add the functions you want.

Tech:
- Unity
- 3ds Max
- C#

Images: